Open 3D Engine ImGui Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ImRect Struct Reference

Public Member Functions

 ImRect (const ImVec2 &min, const ImVec2 &max)
 
 ImRect (const ImVec4 &v)
 
 ImRect (float x1, float y1, float x2, float y2)
 
ImVec2 GetCenter () const
 
ImVec2 GetSize () const
 
float GetWidth () const
 
float GetHeight () const
 
float GetArea () const
 
ImVec2 GetTL () const
 
ImVec2 GetTR () const
 
ImVec2 GetBL () const
 
ImVec2 GetBR () const
 
bool Contains (const ImVec2 &p) const
 
bool Contains (const ImRect &r) const
 
bool Overlaps (const ImRect &r) const
 
void Add (const ImVec2 &p)
 
void Add (const ImRect &r)
 
void Expand (const float amount)
 
void Expand (const ImVec2 &amount)
 
void Translate (const ImVec2 &d)
 
void TranslateX (float dx)
 
void TranslateY (float dy)
 
void ClipWith (const ImRect &r)
 
void ClipWithFull (const ImRect &r)
 
void Floor ()
 
bool IsInverted () const
 
ImVec4 ToVec4 () const
 

Public Attributes

ImVec2 Min
 
ImVec2 Max
 

The documentation for this struct was generated from the following file: