Open 3D Engine LandscapeCanvas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <BaseNode.h>
Inherits GraphModel::Node.
Inherited by LandscapeCanvas::AssetWeightSelectorNode, LandscapeCanvas::BaseAreaFilterNode, LandscapeCanvas::BaseAreaModifierNode, LandscapeCanvas::BaseAreaNode, LandscapeCanvas::BaseGradientModifierNode, LandscapeCanvas::BaseGradientNode, LandscapeCanvas::BaseShapeNode, LandscapeCanvas::GradientMixerNode, LandscapeCanvas::PhysXHeightfieldColliderNode, LandscapeCanvas::ReferenceShapeNode, LandscapeCanvas::TerrainHeightGradientListNode, LandscapeCanvas::TerrainLayerSpawnerNode, LandscapeCanvas::TerrainMacroMaterialNode, LandscapeCanvas::TerrainPhysicsHeightfieldColliderNode, LandscapeCanvas::TerrainSurfaceGradientListNode, and LandscapeCanvas::TerrainSurfaceMaterialsListNode.
Public Types | |
enum | BaseNodeType { Invalid = -1 , Shape , VegetationArea , Gradient , GradientGenerator , GradientModifier , TerrainArea , TerrainExtender , TerrainSurfaceExtender , VegetationAreaModifier , VegetationAreaFilter , VegetationAreaSelector } |
using | BaseNodePtr = AZStd::shared_ptr< BaseNode > |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (BaseNode, AZ::SystemAllocator) | |
AZ_RTTI (BaseNode, "{94ECF2FF-C46C-4CCA-878C-5C47B943B6B7}", Node) | |
BaseNode (GraphModel::GraphPtr graph) | |
virtual const BaseNodeType | GetBaseNodeType () const |
const AZ::EntityId & | GetVegetationEntityId () const |
void | SetVegetationEntityId (const AZ::EntityId &entityId) |
void | RefreshEntityName () |
Refresh the name in the entity name property slot. | |
const AZ::ComponentId & | GetComponentId () const |
void | SetComponentId (const AZ::ComponentId &componentId) |
virtual AZ::ComponentDescriptor::DependencyArrayType | GetOptionalRequiredServices () const |
AZ::Component * | GetComponent () const |
bool | IsAreaExtender () const |
Returns whether or not this node is a Vegetation Area Extender (Filter/Modifier/Selector) | |
void | PostLoadSetup (GraphModel::GraphPtr graph, GraphModel::NodeId id) override |
Override the PostLoadSetup calls to ensure the entity name is refreshed correctly. | |
void | PostLoadSetup () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Protected Member Functions | |
void | CreateEntityNameSlot () |
Create the property slot on our node to show the Entity name. | |
Protected Attributes | |
AZ::EntityId | m_vegetationEntityId |
EntityId of the Vegetation Entity that holds this node. | |
AZ::ComponentId | m_componentId = AZ::InvalidComponentId |
Base Node class that all our LandscapeCanvas nodes must derive from for tracking the associated vegetation Entity that holds the node, and other common functionality
AZ::Component* LandscapeCanvas::BaseNode::GetComponent | ( | ) | const |
Retrieve a pointer to the Component on the respective Entity that this Node represents