#include <AudioMultiPositionComponentBus.h>
Inherits AZ::ComponentBus.
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| virtual void | AddEntity (const AZ::EntityId &entityId)=0 | 
|  | Adds an Entity's position to the Multi-Position audio component. 
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| virtual void | RemoveEntity (const AZ::EntityId &entityId)=0 | 
|  | Removes and Entity's position from the Multi-Position audio component. 
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| virtual void | SetBehaviorType (Audio::MultiPositionBehaviorType type)=0 | 
|  | Sets the behavior type. 
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AudioMultiPositionComponentRequests EBus Interface Messages serviced by AudioMultiPositionComponents. Multi-Position Component helps to simulate sounds that cover an area in the game, or are instanced in multiple places. 
The documentation for this class was generated from the following file:
- Gems/LmbrCentral/Code/include/LmbrCentral/Audio/AudioMultiPositionComponentBus.h