Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AzToolsFramework::Components::EditorComponentBase, AZ::TransformNotificationBus::MultiHandler, AZ::TickBus::Handler, and AZ::EntityBus::Handler.
Public Member Functions | |
AZ_COMPONENT (EditorLookAtComponent, "{68D07AA1-49E9-4283-9697-7F887EB19C91}", AzToolsFramework::Components::EditorComponentBase) | |
void | Activate () override |
void | Deactivate () override |
void | OnTransformChanged (const AZ::Transform &, const AZ::Transform &) override |
void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
void | OnEntityActivated (const AZ::EntityId &entityId) override |
void | OnEntityDeactivated (const AZ::EntityId &entityId) override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |