Open 3D Engine LmbrCentral Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::EditorSplineComponent Class Reference

Editor representation of SplineComponent. More...

#include <EditorSplineComponent.h>

Inherits AzToolsFramework::Components::EditorComponentBase, AzToolsFramework::EditorComponentSelectionRequestsBus::Handler, AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler, AzFramework::EntityDebugDisplayEventBus::Handler, AZ::TransformNotificationBus::Handler, SplineComponentRequestBus::Handler, AZ::FixedVerticesRequestBus::Handler, AZ::VariableVerticesRequestBus::Handler, and AzFramework::BoundsRequestBus::Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorSplineComponent, "{5B29D788-4885-4D56-BD9B-C0C45BE08EC1}", EditorComponentBase)
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
AZ::Aabb GetWorldBounds () const override
 
AZ::Aabb GetLocalBounds () const override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Editor representation of SplineComponent.


The documentation for this class was generated from the following file: