Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Editor representation of SplineComponent. More...
#include <EditorSplineComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, AzToolsFramework::EditorComponentSelectionRequestsBus::Handler, AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler, AzFramework::EntityDebugDisplayEventBus::Handler, AZ::TransformNotificationBus::Handler, SplineComponentRequestBus::Handler, AZ::FixedVerticesRequestBus::Handler, AZ::VariableVerticesRequestBus::Handler, and AzFramework::BoundsRequestBus::Handler.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorSplineComponent, "{5B29D788-4885-4D56-BD9B-C0C45BE08EC1}", EditorComponentBase) | |
void | Activate () override |
void | Deactivate () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
AZ::Aabb | GetWorldBounds () const override |
AZ::Aabb | GetLocalBounds () const override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Editor representation of SplineComponent.