Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <LmbrCentralEditor.h>
Inherits LmbrCentral::LmbrCentralModule, and AzToolsFramework::ActionManagerRegistrationNotificationBus::Handler.
Public Member Functions | |
AZ_RTTI (LmbrCentralEditorModule, "{1BF648D7-3703-4B52-A688-67C253A059F2}", LmbrCentralModule) | |
AZ::ComponentTypeList | GetRequiredSystemComponents () const override |
void | OnActionRegistrationHook () override |
void | OnActionContextModeBindingHook () override |
void | OnMenuBindingHook () override |
void | OnPostActionManagerRegistrationHook () override |
Public Member Functions inherited from LmbrCentral::LmbrCentralModule | |
AZ_RTTI (LmbrCentralModule, "{7969B004-21A2-4D3D-AC8B-90A4FABCFF1E}", Module) | |
AZ::ComponentTypeList | GetRequiredSystemComponents () const override |
The LmbrCentralEditor module class extends the LmbrCentralModule by defining editor versions of many components.
This is the module used when working in the Editor. The LmbrCentralModule is used by the standalone game.