Open 3D Engine LmbrCentral Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <TextureAsset.h>
Static Public Member Functions | |
static const char * | GetFileFilter () |
Texture asset type configuration. Reflect as: AzFramework::SimpleAssetReference<TextureAsset> Currently only used by LyShine for Sprites and will require a bit of work to move it and TextureAssetInfo into LyShine without breaking existing .uicanvas files