Buffer to store triangles of top and bottom of Polygon Prism. More...
#include <PolygonPrismShape.h>
| Public Attributes | |
| AZStd::vector< AZ::Vector3 > | m_triangles | 
| AZStd::vector< AZ::Vector3 > | m_lines | 
Buffer to store triangles of top and bottom of Polygon Prism.