Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PropertyHandlerAnchor Class Reference

Inherits AzToolsFramework::PropertyHandler< UiTransform2dInterface::Anchors, PropertyAnchorCtrl >.

Public Member Functions

 AZ_CLASS_ALLOCATOR (PropertyHandlerAnchor, AZ::SystemAllocator)
 
AZ::u32 GetHandlerName (void) const override
 
bool IsDefaultHandler () const override
 
QWidget * CreateGUI (QWidget *pParent) override
 
void ConsumeAttribute (PropertyAnchorCtrl *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override
 
void WriteGUIValuesIntoProperty (size_t index, PropertyAnchorCtrl *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override
 
bool ReadValuesIntoGUI (size_t index, PropertyAnchorCtrl *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override
 
bool ModifyTooltip (QWidget *widget, QString &toolTipString) override
 
AZ::EntityId GetParentEntityId (AzToolsFramework::InstanceDataNode *node, size_t index)
 

Static Public Member Functions

static void Register ()
 

The documentation for this class was generated from the following file: