Open 3D Engine LyShine Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UIVectorPropertyHandlerBase< TypeBeingHandled > Class Template Reference

Inherits AzToolsFramework::PropertyHandler< TypeBeingHandled, AzQtComponents::VectorInput >.

Public Member Functions

 UIVectorPropertyHandlerBase (int elementCount, int elementsPerRow=-1)
 
AZ::u32 GetHandlerName (void) const override
 
bool IsDefaultHandler () const override
 
QWidget * GetFirstInTabOrder (AzQtComponents::VectorInput *widget) override
 
QWidget * GetLastInTabOrder (AzQtComponents::VectorInput *widget) override
 
QWidget * CreateGUI (QWidget *pParent) override
 
virtual void ConsumeAttribute (AzQtComponents::VectorInput *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override
 
virtual void WriteGUIValuesIntoProperty (size_t, AzQtComponents::VectorInput *GUI, TypeBeingHandled &instance, AzToolsFramework::InstanceDataNode *) override
 
virtual bool ReadValuesIntoGUI (size_t, AzQtComponents::VectorInput *GUI, const TypeBeingHandled &instance, AzToolsFramework::InstanceDataNode *) override
 

Static Public Member Functions

static TypeBeingHandled ExtractValuesFromGUI (AzQtComponents::VectorInput *GUI)
 
static void InsertValuesIntoGUI (AzQtComponents::VectorInput *GUI, TypeBeingHandled values)
 

Protected Attributes

AzToolsFramework::VectorPropertyHandlerCommon m_common
 

The documentation for this class was generated from the following file: