#include <UiDropdownBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
| virtual AZ::EntityId | GetValue ()=0 |
| Get the currently selected option. | |
| virtual void | SetValue (AZ::EntityId value)=0 |
| Set the currently selected option manually. | |
| virtual AZ::EntityId | GetContent ()=0 |
| Get the content element this dropdown will expand. | |
| virtual void | SetContent (AZ::EntityId content)=0 |
| Set the content element this dropdown will expand. | |
| virtual bool | GetExpandOnHover ()=0 |
| Get whether this dropdown should expand automatically on hover. | |
| virtual void | SetExpandOnHover (bool expandOnHover)=0 |
| Set whether this dropdown should expand automatically on hover. | |
| virtual float | GetWaitTime ()=0 |
| Get how long to wait before expanding upon hover / collapsing upon exit. | |
| virtual void | SetWaitTime (float waitTime)=0 |
| Set how long to wait before expanding upon hover / collapsing upon exit. | |
| virtual bool | GetCollapseOnOutsideClick ()=0 |
| Get whether this dropdown should collapse when the user clicks outside. | |
| virtual void | SetCollapseOnOutsideClick (bool collapseOnOutsideClick)=0 |
| Set whether this dropdown should collapse when the user clicks outside. | |
| virtual AZ::EntityId | GetExpandedParentId ()=0 |
| Get the element the dropdown content will parent to when expanded (the canvas by default) | |
| virtual void | SetExpandedParentId (AZ::EntityId expandedParentId)=0 |
| Set the element the dropdown content will parent to when expanded. | |
| virtual AZ::EntityId | GetTextElement ()=0 |
| Get the text element to display to show the currently selected option. | |
| virtual void | SetTextElement (AZ::EntityId textElement)=0 |
| Set the text element to display to show the currently selected option. | |
| virtual AZ::EntityId | GetIconElement ()=0 |
| Get the icon element to display to show the currently selected option. | |
| virtual void | SetIconElement (AZ::EntityId iconElement)=0 |
| Set the icon element to display to show the currently selected option. | |
| virtual void | Expand ()=0 |
| Expand the dropdown. | |
| virtual void | Collapse ()=0 |
| Collapse the dropdown. | |
| virtual const LyShine::ActionName & | GetExpandedActionName ()=0 |
| Get the name of the action that is sent when the dropdown is expanded. | |
| virtual void | SetExpandedActionName (const LyShine::ActionName &actionName)=0 |
| Set the name of the action that is sent when the dropdown is expanded. | |
| virtual const LyShine::ActionName & | GetCollapsedActionName ()=0 |
| Get the name of the action that is sent when the dropdown is collapsed. | |
| virtual void | SetCollapsedActionName (const LyShine::ActionName &actionName)=0 |
| Set the name of the action that is sent when the dropdown is collapsed. | |
| virtual const LyShine::ActionName & | GetOptionSelectedActionName ()=0 |
| Get the name of the action that is sent when the dropdown value is changed. | |
| virtual void | SetOptionSelectedActionName (const LyShine::ActionName &actionName)=0 |
| Set the name of the action that is sent when the dropdown value is changed. | |
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
| Only one component on a entity can implement the events. | |
The UI Dropdown Component is an interactable component which displays a list of options when clicked. In its default state, the dropdown display a simple button, next to an arrow indicating the dropdown functionality. When the arrow / option is clicked, the dropdown list appears, displaying the options available. If the list is too long to be displayed, a scrollbar can be added to scroll up and down the list of options.