Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiDropdownBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AZ::EntityId | GetValue ()=0 |
Get the currently selected option. | |
virtual void | SetValue (AZ::EntityId value)=0 |
Set the currently selected option manually. | |
virtual AZ::EntityId | GetContent ()=0 |
Get the content element this dropdown will expand. | |
virtual void | SetContent (AZ::EntityId content)=0 |
Set the content element this dropdown will expand. | |
virtual bool | GetExpandOnHover ()=0 |
Get whether this dropdown should expand automatically on hover. | |
virtual void | SetExpandOnHover (bool expandOnHover)=0 |
Set whether this dropdown should expand automatically on hover. | |
virtual float | GetWaitTime ()=0 |
Get how long to wait before expanding upon hover / collapsing upon exit. | |
virtual void | SetWaitTime (float waitTime)=0 |
Set how long to wait before expanding upon hover / collapsing upon exit. | |
virtual bool | GetCollapseOnOutsideClick ()=0 |
Get whether this dropdown should collapse when the user clicks outside. | |
virtual void | SetCollapseOnOutsideClick (bool collapseOnOutsideClick)=0 |
Set whether this dropdown should collapse when the user clicks outside. | |
virtual AZ::EntityId | GetExpandedParentId ()=0 |
Get the element the dropdown content will parent to when expanded (the canvas by default) | |
virtual void | SetExpandedParentId (AZ::EntityId expandedParentId)=0 |
Set the element the dropdown content will parent to when expanded. | |
virtual AZ::EntityId | GetTextElement ()=0 |
Get the text element to display to show the currently selected option. | |
virtual void | SetTextElement (AZ::EntityId textElement)=0 |
Set the text element to display to show the currently selected option. | |
virtual AZ::EntityId | GetIconElement ()=0 |
Get the icon element to display to show the currently selected option. | |
virtual void | SetIconElement (AZ::EntityId iconElement)=0 |
Set the icon element to display to show the currently selected option. | |
virtual void | Expand ()=0 |
Expand the dropdown. | |
virtual void | Collapse ()=0 |
Collapse the dropdown. | |
virtual const LyShine::ActionName & | GetExpandedActionName ()=0 |
Get the name of the action that is sent when the dropdown is expanded. | |
virtual void | SetExpandedActionName (const LyShine::ActionName &actionName)=0 |
Set the name of the action that is sent when the dropdown is expanded. | |
virtual const LyShine::ActionName & | GetCollapsedActionName ()=0 |
Get the name of the action that is sent when the dropdown is collapsed. | |
virtual void | SetCollapsedActionName (const LyShine::ActionName &actionName)=0 |
Set the name of the action that is sent when the dropdown is collapsed. | |
virtual const LyShine::ActionName & | GetOptionSelectedActionName ()=0 |
Get the name of the action that is sent when the dropdown value is changed. | |
virtual void | SetOptionSelectedActionName (const LyShine::ActionName &actionName)=0 |
Set the name of the action that is sent when the dropdown value is changed. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Only one component on a entity can implement the events. | |
The UI Dropdown Component is an interactable component which displays a list of options when clicked. In its default state, the dropdown display a simple button, next to an arrow indicating the dropdown functionality. When the arrow / option is clicked, the dropdown list appears, displaying the options available. If the list is too long to be displayed, a scrollbar can be added to scroll up and down the list of options.