Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiDynamicLayoutBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | SetNumChildElements (int numChildren)=0 |
Clone a prototype element or remove cloned elements to end up with the specified number of children. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Only one component on a entity can implement the events. | |
Interface class that a dynamic layout component needs to implement. A dynamic layout component clones a prototype element to achieve the desired number of children. The parent is resized accordingly