Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::ComponentBus.
Public Member Functions | |
virtual bool | GetIsVisible ()=0 |
Test if this entity should be visible in the Ui Canvas Editor. | |
virtual void | SetIsVisible (bool isVisible)=0 |
Set whether this entity should be visible in the Ui Canvas Editor. | |
virtual bool | GetIsSelectable ()=0 |
Test if this entity is selectable in the UI Canvas Editor. | |
virtual void | SetIsSelectable (bool isSelectable)=0 |
Set whether this entity is selectable in the UI Canvas Editor. | |
virtual bool | GetIsSelected ()=0 |
Test if this entity is currently selected in the UI Canvas Editor. | |
virtual void | SetIsSelected (bool isSelected)=0 |
Set whether this entity is currently selected in the UI Canvas Editor. | |
virtual bool | GetIsExpanded ()=0 |
Test if this entity is currently expanded in the UI Canvas Editor. | |
virtual void | SetIsExpanded (bool isExpanded)=0 |
Set whether this entity is currently expanded in the UI Canvas Editor. | |
virtual bool | AreAllAncestorsVisible ()=0 |
Test if all the parents of this UI element are visible in the editor. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Only one component on a entity can implement the events. | |