Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Interface class that listeners need to implement. More...
#include <UiFaderBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual void | OnFadeComplete ()=0 |
virtual void | OnFadeInterrupted ()=0 |
virtual void | OnFaderDestroyed ()=0 |
Called when the fader component is destroyed. | |
Static Public Attributes | |
static const bool | EnableEventQueue = true |
Interface class that listeners need to implement.
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pure virtual |
Called when the animation triggered by UiFaderInterface::Fade() is done. The listener is automatically removed from the fader component after this is called.
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pure virtual |
Called when the animation triggered by UiFaderInterface::Fade() is interrupted. The listener is automatically removed from the fader component after this is called.