Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiGameEntityContextNotifications Class Reference

Bus for receiving notifications from the UI game entity context component. More...

#include <UiGameEntityContextBus.h>

Inherits AZ::EBusTraits.

Public Member Functions

virtual void OnSliceInstantiated (const AZ::Data::AssetId &, const AZ::SliceComponent::SliceInstanceAddress &, const AzFramework::SliceInstantiationTicket &)
 Fired when a slice has been successfully instantiated.
 
virtual void OnSliceInstantiationFailed (const AZ::Data::AssetId &, const AzFramework::SliceInstantiationTicket &)
 Fired when a slice asset could not be instantiated.
 

Detailed Description

Bus for receiving notifications from the UI game entity context component.


The documentation for this class was generated from the following file: