Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiInitializationInterface Class Referenceabstract

Inherits AZ::ComponentBus.

Public Member Functions

virtual void InGamePostActivate ()=0
 

Static Public Member Functions

static const char * GetUniqueName ()
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 Multiple components on an entity can implement the events.
 

Member Function Documentation

◆ InGamePostActivate()

virtual void UiInitializationInterface::InGamePostActivate ( )
pure virtual

Initialize the component after it has been created as part of a set of entities. I.e. After a group of entities has been created and activated from a load or clone operation in the game (not in the UI Editor) this is called on each created element. This allows the component to perform operations that rely on related entities being activated.


The documentation for this class was generated from the following file: