Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This component overrides the transforms of immediate children to organize them into a vertical column. More...
#include <UiLayoutRowComponent.h>
Inherits AZ::Component, UiLayoutControllerBus::Handler, UiLayoutBus::Handler, UiLayoutRowBus::Handler, UiLayoutCellDefaultBus::Handler, and UiTransformChangeNotificationBus::Handler.
Public Member Functions | |
AZ_COMPONENT (UiLayoutRowComponent, LyShine::UiLayoutRowComponentUuid, AZ::Component) | |
virtual void | ApplyLayoutWidth () override |
virtual void | ApplyLayoutHeight () override |
virtual bool | IsUsingLayoutCellsToCalculateLayout () override |
virtual bool | GetIgnoreDefaultLayoutCells () override |
virtual void | SetIgnoreDefaultLayoutCells (bool ignoreDefaultLayoutCells) override |
virtual IDraw2d::HAlign | GetHorizontalChildAlignment () override |
virtual void | SetHorizontalChildAlignment (IDraw2d::HAlign alignment) override |
virtual IDraw2d::VAlign | GetVerticalChildAlignment () override |
virtual void | SetVerticalChildAlignment (IDraw2d::VAlign alignment) override |
virtual bool | IsControllingChild (AZ::EntityId childId) override |
virtual AZ::Vector2 | GetSizeToFitChildElements (const AZ::Vector2 &childElementSize, int numChildElements) override |
virtual UiLayoutInterface::Padding | GetPadding () override |
virtual void | SetPadding (UiLayoutInterface::Padding padding) override |
virtual float | GetSpacing () override |
virtual void | SetSpacing (float spacing) override |
virtual UiLayoutInterface::HorizontalOrder | GetOrder () override |
virtual void | SetOrder (UiLayoutInterface::HorizontalOrder order) override |
float | GetMinWidth () override |
float | GetMinHeight () override |
float | GetTargetWidth (float maxWidth) override |
float | GetTargetHeight (float maxHeight) override |
float | GetExtraWidthRatio () override |
float | GetExtraHeightRatio () override |
void | OnCanvasSpaceRectChanged (AZ::EntityId entityId, const UiTransformInterface::Rect &oldRect, const UiTransformInterface::Rect &newRect) override |
Protected Member Functions | |
void | Activate () override |
void | Deactivate () override |
AZ_DISABLE_COPY_MOVE (UiLayoutRowComponent) | |
void | InvalidateLayout () |
Called on a property change that has caused this element's layout to be invalid. | |
void | InvalidateParentLayout () |
Called when a property that is used to calculate default layout cell values has changed. | |
void | CheckLayoutFitterAndRefreshEditorTransformProperties () const |
Refresh the transform properties in the editor's properties pane. | |
void | ApplyLayoutWidth (float availableWidth) |
void | ApplyLayoutHeight (float availableHeight) |
Protected Attributes | |
UiLayoutInterface::Padding | m_padding |
the padding (in pixels) inside the edges of this element | |
float | m_spacing |
the spacing (in pixels) between child elements | |
UiLayoutInterface::HorizontalOrder | m_order |
the order that the child elements are placed in | |
IDraw2d::HAlign | m_childHAlignment |
Child alignment. | |
IDraw2d::VAlign | m_childVAlignment |
bool | m_ignoreDefaultLayoutCells |
Whether the layout is to ignore the children's default layout cell values. | |
This component overrides the transforms of immediate children to organize them into a vertical column.
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protected |
Helper functions to set the child elements' transform properties. Element widths are calculated first since layout cell height properties can depend on element widths