Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <UiMarkupButtonBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AZ::Color | GetLinkColor ()=0 |
Get the link color. | |
virtual void | SetLinkColor (const AZ::Color &linkColor)=0 |
Set the link color. | |
virtual AZ::Color | GetLinkHoverColor ()=0 |
Get the link hover color. | |
virtual void | SetLinkHoverColor (const AZ::Color &linkHoverColor)=0 |
Set the link hover color. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Only one component on a entity can implement the events. | |
A markup button allows for button-like behavior on markup text.
The markup itself is contained within a text component. The markup button handles interaction with the text, and can also apply styling (such as coloring for button/clickable text).
Markup button behavior is only intended for mouse interactions.