Open 3D Engine LyShine Gem API Reference  24.09
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UiMarkupButtonInterface Class Referenceabstract

#include <UiMarkupButtonBus.h>

Inherits AZ::ComponentBus.

Public Member Functions

virtual AZ::Color GetLinkColor ()=0
 Get the link color.
 
virtual void SetLinkColor (const AZ::Color &linkColor)=0
 Set the link color.
 
virtual AZ::Color GetLinkHoverColor ()=0
 Get the link hover color.
 
virtual void SetLinkHoverColor (const AZ::Color &linkHoverColor)=0
 Set the link hover color.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 Only one component on a entity can implement the events.
 

Detailed Description

A markup button allows for button-like behavior on markup text.

The markup itself is contained within a text component. The markup button handles interaction with the text, and can also apply styling (such as coloring for button/clickable text).

Markup button behavior is only intended for mouse interactions.


The documentation for this class was generated from the following file: