Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Bus for making requests to the UiParticleEmitterComponent. More...
#include <UiParticleEmitterBus.h>
Inherits AZ::ComponentBus.
Classes | |
struct | ParticleColorKeyframe |
struct | ParticleFloatKeyframe |
Public Types | |
enum class | EmitShape { Point , Circle , Quad } |
enum class | ParticleCoordinateType { Cartesian , Polar } |
enum class | ParticleInitialDirectionType { RelativeToEmitAngle , RelativeToEmitterCenter } |
enum class | ParticleKeyframeTangentType { EaseIn , EaseOut , Linear , Step } |
Public Member Functions | |
virtual bool | GetIsEmitting ()=0 |
Gets whether the emitter is emitting particles. | |
virtual void | SetIsEmitting (bool emitParticles)=0 |
Sets whether the emitter is emitting particles. | |
virtual bool | GetIsRandomSeedFixed ()=0 |
Gets whether the emitter uses a fixed random seed. | |
virtual void | SetIsRandomSeedFixed (bool randomSeedFixed)=0 |
Sets whether the emitter uses a fixed random seed. | |
virtual int | GetRandomSeed ()=0 |
Gets the emitter random seed. | |
virtual void | SetRandomSeed (int randomSeed)=0 |
Sets the emitter random seed. | |
virtual bool | GetIsParticlePositionRelativeToEmitter ()=0 |
Gets whether the particles move relative to the emitter position. | |
virtual void | SetIsParticlePositionRelativeToEmitter (bool relativeToEmitter)=0 |
Sets whether the particles move relative to the emitter position. | |
virtual float | GetParticleEmitRate ()=0 |
Gets the amount of particles emitted per second. | |
virtual void | SetParticleEmitRate (float particleEmitRate)=0 |
Sets the amount of particles emitted per second. | |
virtual bool | GetIsEmitOnActivate ()=0 |
Gets whether the emitter starts emitting on activate. | |
virtual void | SetIsEmitOnActivate (bool emitOnActivate)=0 |
Sets whether the emitter starts emitting on activate. | |
virtual bool | GetIsHitParticleCountOnActivate ()=0 |
Gets whether the average particle count is reached as soon as the emitter starts emitting. | |
virtual void | SetIsHitParticleCountOnActivate (bool hitParticleCountOnActivate)=0 |
Sets whether the average particle count is reached as soon as the emitter starts emitting. | |
virtual bool | GetIsEmitterLifetimeInfinite ()=0 |
Gets whether the emitter lifetime is infinite. | |
virtual void | SetIsEmitterLifetimeInfinite (bool emitterLifetimeInfinite)=0 |
Sets whether the emitter lifetime is infinite. | |
virtual float | GetEmitterLifetime ()=0 |
Gets the lifetime of the emitter (in seconds) | |
virtual void | SetEmitterLifetime (float emitterLifetime)=0 |
Sets the lifetime of the emitter (in seconds) | |
virtual bool | GetIsParticleCountLimited ()=0 |
Gets whether there is a cap on the amount of active particles. | |
virtual void | SetIsParticleCountLimited (bool particleCountLimited)=0 |
Sets whether there is a cap on the amount of active particles. | |
virtual AZ::u32 | GetMaxParticles ()=0 |
Gets the maximum amount of active particles. | |
virtual void | SetMaxParticles (AZ::u32 maxParticles)=0 |
Sets the maximum amount of active particles. | |
virtual EmitShape | GetEmitterShape ()=0 |
Gets the shape of the emitter. | |
virtual void | SetEmitterShape (EmitShape emitterShape)=0 |
Sets the shape of the emitter. | |
virtual bool | GetIsEmitOnEdge ()=0 |
Gets whether the particles are emitted on the edge of the emitter shape. | |
virtual void | SetIsEmitOnEdge (bool emitOnEdge)=0 |
Sets whether the particles are emitted on the edge of the emitter shape. | |
virtual float | GetInsideEmitDistance ()=0 |
Gets the inside distance from the emitter shape edge that particles should emit from. | |
virtual void | SetInsideEmitDistance (float insideEmitDistance)=0 |
Sets the inside distance from the emitter shape edge that particles should emit from. | |
virtual float | GetOutsideEmitDistance ()=0 |
Gets the outside distance from the emitter shape edge that particles should emit from. | |
virtual void | SetOutsideEmitDistance (float outsideEmitDistance)=0 |
Sets the outside distance from the emitter shape edge that particles should emit from. | |
virtual ParticleInitialDirectionType | GetParticleInitialDirectionType ()=0 |
Gets how the initial direction is calculated for Cartesian movement. | |
virtual void | SetParticleInitialDirectionType (ParticleInitialDirectionType initialDirectionType)=0 |
Sets how the initial direction is calculated for Cartesian movement. | |
virtual float | GetEmitAngle ()=0 |
Gets the angle that particles are emitted from (in degrees clockwise measured from straight up) | |
virtual void | SetEmitAngle (float emitAngle)=0 |
Sets the angle that particles are emitted from (in degrees clockwise measured from straight up) | |
virtual float | GetEmitAngleVariation ()=0 |
Gets the variation in the angle that particles are emitted from (in degrees, with 10 degrees variation being +/- 10 degrees about the emit angle) | |
virtual void | SetEmitAngleVariation (float emitAngleVariation)=0 |
Sets the variation in the angle that particles are emitted from (in degrees, with 10 degrees variation being +/- 10 degrees about the emit angle) | |
virtual bool | GetIsParticleLifetimeInfinite ()=0 |
Gets whether the particle lifetime is infinite. | |
virtual void | SetIsParticleLifetimeInfinite (bool infiniteLifetime)=0 |
Sets whether the particle lifetime is infinite. | |
virtual float | GetParticleLifetime ()=0 |
Gets the particle life time (in seconds) | |
virtual void | SetParticleLifetime (float lifetime)=0 |
Sets the particle life time (in seconds) | |
virtual float | GetParticleLifetimeVariation ()=0 |
Gets the particle life time variation (in seconds, 1 second variation being up to +/- 1 second about the lifetime) | |
virtual void | SetParticleLifetimeVariation (float lifetimeVariation)=0 |
Sets the particle life time variation (in seconds, 1 second variation being up to +/- 1 second about the lifetime) | |
virtual ISprite * | GetSprite ()=0 |
Gets the sprite to be used by the particles. | |
virtual void | SetSprite (ISprite *sprite)=0 |
Sets the sprite to be used by the particles. | |
virtual AZStd::string | GetSpritePathname ()=0 |
Gets the source location of the image to be displayed by the particles. | |
virtual void | SetSpritePathname (AZStd::string spritePath)=0 |
Sets the source location of the image to be displayed by the particles. | |
virtual bool | GetIsSpriteSheetAnimated ()=0 |
Gets whether the sprite-sheet cell index changes over time. | |
virtual void | SetIsSpriteSheetAnimated (bool isSpriteSheetAnimated)=0 |
Sets whether the sprite-sheet cell index changes over time. | |
virtual bool | GetIsSpriteSheetAnimationLooped ()=0 |
Gets whether the sprite-sheet cell animation is looped. | |
virtual void | SetIsSpriteSheetAnimationLooped (bool isSpriteSheetAnimationLooped)=0 |
Sets whether the sprite-sheet cell animation is looped. | |
virtual bool | GetIsSpriteSheetIndexRandom ()=0 |
Gets whether the sprite-sheet cell (starting) index is random. | |
virtual void | SetIsSpriteSheetIndexRandom (bool isSpriteSheetIndexRandom)=0 |
Sets whether the sprite-sheet cell (starting) index is random. | |
virtual int | GetSpriteSheetCellIndex ()=0 |
Gets the sprite-sheet cell (starting) index. | |
virtual void | SetSpriteSheetCellIndex (int spriteSheetIndex)=0 |
Sets the sprite-sheet cell (starting) index. | |
virtual int | GetSpriteSheetCellEndIndex ()=0 |
Gets the sprite-sheet cell end index. | |
virtual void | SetSpriteSheetCellEndIndex (int spriteSheetEndIndex)=0 |
Sets the sprite-sheet cell end index. | |
virtual float | GetSpriteSheetFrameDelay ()=0 |
Gets the sprite-sheet cell frame delay (in seconds) | |
virtual void | SetSpriteSheetFrameDelay (float spriteSheetFrameDelay)=0 |
Sets the sprite-sheet cell frame delay (in seconds) | |
virtual bool | GetIsParticleAspectRatioLocked ()=0 |
Gets whether the aspect ratio of the particles is locked. | |
virtual void | SetIsParticleAspectRatioLocked (bool aspectRatioLocked)=0 |
Sets whether the aspect ratio of the particles is locked. | |
virtual AZ::Vector2 | GetParticlePivot ()=0 |
Gets the particle pivot (where 0,0 is the top left of the particle and 1,1 is the bottom right of the particle) | |
virtual void | SetParticlePivot (AZ::Vector2 particlePivot)=0 |
Sets the particle pivot (where 0,0 is the top left of the particle and 1,1 is the bottom right of the particle) | |
virtual AZ::Vector2 | GetParticleSize ()=0 |
Gets the particle size. | |
virtual void | SetParticleSize (AZ::Vector2 particleSize)=0 |
Sets the particle size. | |
virtual float | GetParticleWidth ()=0 |
Gets the particle width. | |
virtual void | SetParticleWidth (float width)=0 |
Sets the particle width. | |
virtual float | GetParticleWidthVariation ()=0 |
Gets the particle width variation (a variation of 1 being up to 1 either side of the given width) | |
virtual void | SetParticleWidthVariation (float widthVariation)=0 |
Sets the particle width variation (a variation of 1 being up to 1 either side of the given width) | |
virtual float | GetParticleHeight ()=0 |
Gets the particle height. | |
virtual void | SetParticleHeight (float height)=0 |
Sets the particle height. | |
virtual float | GetParticleHeightVariation ()=0 |
Gets the particle height variation (a variation of 5 being up to 5 either side of the given height) | |
virtual void | SetParticleHeightVariation (float heightVariation)=0 |
Sets the particle height variation (a variation of 5 being up to 5 either side of the given height) | |
virtual ParticleCoordinateType | GetParticleMovementCoordinateType ()=0 |
Gets the particle movement co-ordinate type. | |
virtual void | SetParticleMovementCoordinateType (ParticleCoordinateType particleMovementCoordinateType)=0 |
Sets the particle movement co-ordinate type. | |
virtual ParticleCoordinateType | GetParticleAccelerationCoordinateType ()=0 |
Gets the particle acceleration co-ordinate type. | |
virtual void | SetParticleAccelerationCoordinateType (ParticleCoordinateType particleAccelerationCoordinateType)=0 |
Sets the particle acceleration co-ordinate type. | |
virtual AZ::Vector2 | GetParticleInitialVelocity ()=0 |
Gets the particle initial velocity for Polar movement. | |
virtual void | SetParticleInitialVelocity (AZ::Vector2 initialVelocity)=0 |
Sets the particle initial velocity for Polar movement. | |
virtual AZ::Vector2 | GetParticleInitialVelocityVariation ()=0 |
Gets the particle initial velocity variation for Polar movement (a variation of (1,2) being up to (1,2) either side of the initial velocity) | |
virtual void | SetParticleInitialVelocityVariation (AZ::Vector2 initialVelocityVariation)=0 |
Sets the particle initial velocity variation for Polar movement (a variation of (1,2) being up to (1,2) either side of the initial velocity) | |
virtual float | GetParticleSpeed ()=0 |
Gets the particle speed for particles with a random initial direction for Cartesian movement. | |
virtual void | SetParticleSpeed (float speed)=0 |
Sets the particle speed for particles with a random initial direction for Cartesian movement. | |
virtual float | GetParticleSpeedVariation ()=0 |
Gets the particle speed variation for particles with a random initial direction for Cartesian movement (a variation of 1 being up to 1 either side of the given speed) | |
virtual void | SetParticleSpeedVariation (float speedVariation)=0 |
Sets the particle speed variation for particles with a random initial direction for Cartesian movement (a variation of 1 being up to 1 either side of the given speed) | |
virtual AZ::Vector2 | GetParticleAcceleration ()=0 |
Gets the particle acceleration. | |
virtual void | SetParticleAcceleration (AZ::Vector2 acceleration)=0 |
Sets the particle acceleration. | |
virtual bool | GetIsParticleRotationFromVelocity ()=0 |
Gets whether the particle rotation is based on the current velocity. | |
virtual void | SetIsParticleRotationFromVelocity (bool rotationFromVelocity)=0 |
Sets whether the particle rotation is based on the current velocity. | |
virtual bool | GetIsParticleInitialRotationFromInitialVelocity ()=0 |
Gets whether the particle initial rotation is based on the initial velocity. | |
virtual void | SetIsParticleInitialRotationFromInitialVelocity (bool rotationFromVelocity)=0 |
Sets whether the particle initial rotation is based on the initial velocity. | |
virtual float | GetParticleInitialRotation ()=0 |
Gets the particle initial rotation (in degrees) | |
virtual void | SetParticleInitialRotation (float initialRotation)=0 |
Sets the particle initial rotation (in degrees) | |
virtual float | GetParticleInitialRotationVariation ()=0 |
Gets the particle initial rotation variation (in degrees, a variation of 10 being up to 10 degrees either side of the initial rotation) | |
virtual void | SetParticleInitialRotationVariation (float initialRotationVariation)=0 |
Sets the particle initial rotation variation (in degrees, a variation of 10 being up to 10 degrees either side of the initial rotation) | |
virtual float | GetParticleRotationSpeed ()=0 |
Gets the particle rotation speed (in degrees per second) | |
virtual void | SetParticleRotationSpeed (float rotationSpeed)=0 |
Sets the particle rotation speed (in degrees per second) | |
virtual float | GetParticleRotationSpeedVariation ()=0 |
Gets the particle rotation speed variation (in degrees, a variation of 5 being up to 5 either side of the rotation speed) | |
virtual void | SetParticleRotationSpeedVariation (float rotationSpeedVariation)=0 |
Sets the particle rotation speed variation (in degrees, a variation of 5 being up to 5 either side of the rotation speed) | |
virtual AZ::Color | GetParticleColor ()=0 |
Gets the particle color tint. | |
virtual void | SetParticleColor (AZ::Color color)=0 |
Sets the particle color tint. | |
virtual float | GetParticleColorBrightnessVariation ()=0 |
Gets the particle color brightness variation (from 0-1, 0 being no variation, 1 being random variation from the original color down to black) | |
virtual void | SetParticleColorBrightnessVariation (float brightnessVariation)=0 |
Sets the particle color brightness variation (from 0-1, 0 being no variation, 1 being random variation from the original color down to black) | |
virtual float | GetParticleColorTintVariation ()=0 |
Gets the particle color tint variation. | |
virtual void | SetParticleColorTintVariation (float tintVariation)=0 |
Sets the particle color tint variation. | |
virtual float | GetParticleAlpha ()=0 |
Gets the particle alpha. | |
virtual void | SetParticleAlpha (float alpha)=0 |
Sets the particle alpha. | |
Bus for making requests to the UiParticleEmitterComponent.
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