Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiRadioButtonGroupCommunicationInterface Class Referenceabstract

#include <UiRadioButtonGroupCommunicationBus.h>

Inherits AZ::ComponentBus.

Public Member Functions

virtual bool RegisterRadioButton (AZ::EntityId radioButton)=0
 
virtual void UnregisterRadioButton (AZ::EntityId radioButton)=0
 
virtual void RequestRadioButtonStateChange (AZ::EntityId radioButton, bool newState)=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 Only one component on an entity can implement the events.
 

Detailed Description

Interface class that a radio button group component needs to implement. This interface allows a radio button to communicate with the radio button group itself

Member Function Documentation

◆ RegisterRadioButton()

virtual bool UiRadioButtonGroupCommunicationInterface::RegisterRadioButton ( AZ::EntityId  radioButton)
pure virtual

Registers a radio button within a group

Parameters
Theradio button to add
Returns
Whether the radio button was successfully added to the group or not

◆ RequestRadioButtonStateChange()

virtual void UiRadioButtonGroupCommunicationInterface::RequestRadioButtonStateChange ( AZ::EntityId  radioButton,
bool  newState 
)
pure virtual

Called when a radio button wants to change state due to user action (i.e. by clicking it)

Parameters
Theradio button to change the state of
Thenew radio button state

◆ UnregisterRadioButton()

virtual void UiRadioButtonGroupCommunicationInterface::UnregisterRadioButton ( AZ::EntityId  radioButton)
pure virtual

Unregisters a radio button within a group

Parameters
Theradio button to remove

The documentation for this class was generated from the following file: