Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Bus for making requests to the UiSpawnerComponent. More...
#include <UiSpawnerBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AzFramework::SliceInstantiationTicket | Spawn ()=0 |
Spawn the selected slice at the entity's location. | |
virtual AzFramework::SliceInstantiationTicket | SpawnRelative (const AZ::Vector2 &relative)=0 |
Spawn the selected slice at the entity's location with the provided relative offset. | |
virtual AzFramework::SliceInstantiationTicket | SpawnViewport (const AZ::Vector2 &pos) |
Spawn the selected slice at the specified viewport position. | |
virtual AzFramework::SliceInstantiationTicket | SpawnSlice (const AZ::Data::Asset< AZ::Data::AssetData > &slice) |
Spawn the provided slice at the entity's location. | |
virtual AzFramework::SliceInstantiationTicket | SpawnSliceRelative (const AZ::Data::Asset< AZ::Data::AssetData > &slice, const AZ::Vector2 &relative) |
Spawn the provided slice at the entity's location with the provided relative offset. | |
virtual AzFramework::SliceInstantiationTicket | SpawnSliceViewport (const AZ::Data::Asset< AZ::Data::AssetData > &slice, const AZ::Vector2 &pos) |
Spawn the provided slice at the specified viewport position. | |
Bus for making requests to the UiSpawnerComponent.