Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiTooltipDisplayInterface Class Referenceabstract

#include <UiTooltipDisplayBus.h>

Inherits AZ::ComponentBus.

Public Types

enum class  AutoPositionMode { OffsetFromMouse , OffsetFromElement }
 
enum class  TriggerMode { OnHover , OnPress , OnClick }
 

Public Member Functions

virtual TriggerMode GetTriggerMode ()=0
 Get the way the tooltip is triggered to display.
 
virtual void SetTriggerMode (TriggerMode triggerMode)=0
 Set the way the tooltip is triggered to display.
 
virtual bool GetAutoPosition ()=0
 Get whether the tooltip display element will be auto positioned.
 
virtual void SetAutoPosition (bool autoPosition)=0
 Set whether the tooltip display element will be auto positioned.
 
virtual AutoPositionMode GetAutoPositionMode ()=0
 Get auto position mode.
 
virtual void SetAutoPositionMode (AutoPositionMode autoPositionMode)=0
 Set auto position mode.
 
virtual const AZ::Vector2 & GetOffset ()=0
 Get the offset from the tooltip display element's pivot to the mouse position.
 
virtual void SetOffset (const AZ::Vector2 &offset)=0
 Set the offset from the tooltip display element's pivot to the mouse position.
 
virtual bool GetAutoSize ()=0
 
virtual void SetAutoSize (bool autoSize)=0
 
virtual AZ::EntityId GetTextEntity ()=0
 Get the entity id of the text element that is used for resizing.
 
virtual void SetTextEntity (AZ::EntityId textEntity)=0
 
virtual float GetDelayTime ()=0
 Get the amount of time to wait before showing the tooltip display element after hover start.
 
virtual void SetDelayTime (float delayTime)=0
 Set the amount of time to wait before showing the tooltip display element after hover start.
 
virtual float GetDisplayTime ()=0
 Get the amount of time the tooltip display element is to remain visible.
 
virtual void SetDisplayTime (float displayTime)=0
 Set the amount of time the tooltip display element is to remain visible.
 
virtual void PrepareToShow (AZ::EntityId tooltipElement)=0
 Show the tooltip display element.
 
virtual void Hide ()=0
 Hide the tooltip display element.
 
virtual void Update ()=0
 Update the tooltip display element.
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 Only one component on a entity can implement the events.
 

Detailed Description

Interface class that a tooltip display component needs to implement. A tooltip display component is responsible for displaying an element as a tooltip given sizing and positioning properties

Member Function Documentation

◆ GetAutoSize()

virtual bool UiTooltipDisplayInterface::GetAutoSize ( )
pure virtual

Get whether the tooltip display element should be resized so that the text element size matches the size of the string

◆ SetAutoSize()

virtual void UiTooltipDisplayInterface::SetAutoSize ( bool  autoSize)
pure virtual

Set whether the tooltip display element should be resized so that the text element size matches the size of the string

◆ SetTextEntity()

virtual void UiTooltipDisplayInterface::SetTextEntity ( AZ::EntityId  textEntity)
pure virtual

Set the entity id of the text element that is used for resizing This must be a child of this entity


The documentation for this class was generated from the following file: