Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ViewportMoveGuideInteraction Class Reference

Class used while a "Move guide" interaction is in progress in move or anchor mode. More...

#include <ViewportMoveGuideInteraction.h>

Inherits ViewportDragInteraction.

Public Member Functions

 ViewportMoveGuideInteraction (EditorWindow *editorWindow, AZ::EntityId canvasId, bool guideIsVertical, int guideIndex, const AZ::Vector2 &startDragMousePos)
 
void Update (const AZ::Vector2 &mousePos) override
 Update the interaction each time the mouse moves.
 
void Render (Draw2dHelper &draw2d) override
 Render any display desired during the interaction.
 
void EndInteraction (EndState endState) override
 End the interaction.
 
- Public Member Functions inherited from ViewportDragInteraction
 ViewportDragInteraction (const AZ::Vector2 &startMousePos)
 

Protected Member Functions

void MoveGuideToMousePos (const AZ::Vector2 &mousePos)
 

Protected Attributes

EditorWindowm_editorWindow
 
AZ::EntityId m_canvasId
 
bool m_guideIsVertical = false
 
int m_guideIndex = 0
 
bool m_isSnapping = false
 
float m_startingPosition = 0.0f
 
AZStd::string m_canvasUndoXml
 
AZ::Vector2 m_cursorViewportPos
 
- Protected Attributes inherited from ViewportDragInteraction
AZ::Vector2 m_startMousePos
 

Additional Inherited Members

- Public Types inherited from ViewportDragInteraction
enum class  EndState {
  Inside , OutsideX , OutsideY , OutsideXY ,
  Canceled
}
 

Detailed Description

Class used while a "Move guide" interaction is in progress in move or anchor mode.


The documentation for this class was generated from the following file: