Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Struct used to pass additional text options - mostly ones that do not change from call to call. More...
#include <IDraw2d.h>
Public Attributes | |
AZStd::string | fontName |
default is "default" | |
unsigned int | effectIndex |
default is 0 | |
AZ::Vector3 | color |
default is (1,1,1) | |
HAlign | horizontalAlignment |
default is HAlign::Left | |
VAlign | verticalAlignment |
default is VAlign::Top | |
AZ::Vector2 | dropShadowOffset |
default is (0,0), zero offset means no drop shadow is drawn | |
AZ::Color | dropShadowColor |
default is (0,0,0,0), zero alpha means no drop shadow is drawn | |
float | rotation |
default is 0 | |
bool | depthTestEnabled |
default is false | |
Struct used to pass additional text options - mostly ones that do not change from call to call.
If this is not passed then the defaults below are used