Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ISprite::SpriteSheetCell Struct Reference

Defines the UV-extents of a particular "cell" in a sprite-sheet. 9-slice information for the cell is also stored. More...

#include <ISprite.h>

Public Attributes

AZStd::string alias
 
UiTransformInterface::RectPoints uvCellCoords
 
Borders borders
 

Detailed Description

Defines the UV-extents of a particular "cell" in a sprite-sheet. 9-slice information for the cell is also stored.


The documentation for this struct was generated from the following file: