Open 3D Engine LyShine Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Defines the UV-extents of a particular "cell" in a sprite-sheet. 9-slice information for the cell is also stored. More...
#include <ISprite.h>
Public Attributes | |
AZStd::string | alias |
UiTransformInterface::RectPoints | uvCellCoords |
Borders | borders |
Defines the UV-extents of a particular "cell" in a sprite-sheet. 9-slice information for the cell is also stored.