Structure passed to Animate function. More...
#include <IUiAnimation.h>
Public Member Functions | |
| void | Serialize (IUiAnimationSystem *animationSystem, XmlNodeRef &xmlNode, bool bLoading) |
Public Attributes | |
| float | time |
| Current time in seconds. | |
| float | dt |
| Delta of time from previous animation frame in seconds. | |
| float | fps |
| Last calculated frames per second value. | |
| bool | bSingleFrame |
| This is not a playing animation, more a single-frame update. | |
| bool | bForcePlay |
| Set when force playing animation. | |
| bool | bResetting |
| Set when animation sequence is resetted. | |
| IUiAnimSequence * | pSequence |
| Sequence in which animation performed. | |
| uint32 | trackMask |
| To update certain types of tracks only. | |
| float | startTime |
| The start time of this playing sequence. | |
Structure passed to Animate function.