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float | lifetime |
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AZ::Vector2 | position |
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AZ::Vector2 | initialEmitterOffset |
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AZ::Vector2 | initialVelocity |
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AZ::Vector2 | acceleration |
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float | rotation |
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float | angularVelocity |
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AZ::Vector2 | pivot |
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AZ::Vector2 | size |
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AZ::Color | color |
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int | spriteSheetCellIndex |
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The documentation for this struct was generated from the following file:
- Gems/LyShine/Code/Source/Particle/UiParticle.h