Open 3D Engine LyShine Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
UiTextComponent::DrawBatchLines Struct Reference

#include <UiTextComponent.h>

Public Member Functions

void Clear ()
 Clears the batch lines list and releases any Font Family references.
 

Public Attributes

DrawBatchLineContainer batchLines
 List of batch lines for drawing, each implicitly separated by a newline.
 
FontFamilyRefSet fontFamilyRefs
 Set of strongly referenced Font Family objects used by draw batches.
 
InlineImageContainer inlineImages
 List of images used by draw batches.
 
float height
 The accumulated height of all the batch lines.
 
float baseline
 The baseline to use when aligning images. Offset from the y draw position of the text.
 
AZ::Vector2 fontSizeScale = AZ::Vector2(1.0f, 1.0f)
 A scale that gets applied to the font size when using shrink-to-fit.
 
bool m_fontEffectHasTransparency = false
 

Detailed Description

A collection of batch lines used for multi-line rendering of DrawBatch objects. A single line of text contains a list of batches, and multi-line rendering requires a list of multiple lines of draw batches.

Since different Font Familys can be referenced batch-to-batch, we hold a strong reference (shared_ptr) for each Font Family that's referenced. Once this struct goes out of scope, or is cleared, the references are freed.


The documentation for this struct was generated from the following file: