Open 3D Engine Maestro Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Maestro::AnimSerialize::AnimationData Class Reference

#include <SequenceComponent.h>

Public Member Functions

 AZ_CLASS_ALLOCATOR (AnimationData, AZ::SystemAllocator)
 
 AZ_RTTI (AnimationData, "{1CC687A8-9331-4314-A0F9-C75C50C10268}")
 

Public Attributes

AZStd::string m_serializedData
 

Detailed Description

Wrapper class for animation system data file. This allows us to use the old Cry serialize for the animation data


The documentation for this class was generated from the following file: