|
|
void | OnReset (IAnimNode *animNode) |
| |
|
bool | IsAnimationPlaying (const SAnimState &animState) const |
| |
|
void | AnimateTrack (class CCharacterTrack *track, SAnimContext &ec, int layer, int trackIndex) |
| | Animate Character Track.
|
| |
|
void | ForceAnimKeyChange () |
| |
|
|
static constexpr int | MaxCharacterTracks = 3 |
| |
|
static constexpr int | AdditiveLayersOffset = 6 |
| |
|
|
float | ComputeAnimKeyNormalizedTime (const ICharacterKey &key, float ectime) const |
| |
The documentation for this class was generated from the following file:
- Gems/Maestro/Code/Source/Cinematics/CharacterTrackAnimator.h