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ActorInstance * | m_actorInstance = nullptr |
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AZStd::vector< Motion * > | m_motionList |
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FrameDatabase::FrameImportSettings | m_frameImportSettings |
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size_t | m_maxKdTreeDepth = 20 |
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size_t | m_minFramesPerKdTreeNode = 1000 |
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bool | m_importMirrored = false |
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bool | m_normalizeData = false |
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FeatureScalerType | m_featureScalerType = StandardScalerType |
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FeatureMatrixTransformer::Settings | m_featureTansformerSettings = {} |
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The documentation for this struct was generated from the following file:
- Gems/MotionMatching/Code/Source/MotionMatchingData.h