Open 3D Engine MotionMatching Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
EMotionFX::MotionMatching::MotionMatchingData::InitSettings Struct Reference

Public Attributes

ActorInstance * m_actorInstance = nullptr
 
AZStd::vector< Motion * > m_motionList
 
FrameDatabase::FrameImportSettings m_frameImportSettings
 
size_t m_maxKdTreeDepth = 20
 
size_t m_minFramesPerKdTreeNode = 1000
 
bool m_importMirrored = false
 
bool m_normalizeData = false
 
FeatureScalerType m_featureScalerType = StandardScalerType
 
FeatureMatrixTransformer::Settings m_featureTansformerSettings = {}
 

The documentation for this struct was generated from the following file: