ActivatePendingEntities() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
AddAutonomousEntityReplicatorCreatedHandler(AZ::Event< NetEntityId >::Handler &handler) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
AddDeferredRpcMessage(NetworkEntityRpcMessage &rpcMessage) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
AddReplicatorToPendingSend(const EntityReplicator &entityReplicator) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
AddSendMigrateEntityEventHandler(SendMigrateEntityEvent::Handler &handler) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
CanMigrateEntity(const ConstNetworkEntityHandle &entityHandle) const (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
Clear(bool forMigration) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
EntityReplicationManager(AzNetworking::IConnection &connection, AzNetworking::IConnectionListener &connectionListener, Mode mode) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
EntityReplicator (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | friend |
EntityReplicatorMap typedef (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetConnection() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetEntityReplicatorCount(NetEntityRole localNetworkRole) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetEntityReplicatorIdList(AZStd::list< NetEntityId > &outList) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetFrameTimeMs() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetRemoteEntityDomain() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetRemoteHostId() const (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetReplicationWindow() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
GetResendTimeoutTimeMs() const (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
HandleEntityDeleteMessage(EntityReplicator *entityReplicator, const AzNetworking::IPacketHeader &packetHeader, const NetworkEntityUpdateMessage &updateMessage) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
HandleEntityMigration(AzNetworking::IConnection *invokingConnection, EntityMigrationMessage &message) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
HandleEntityResetMessages(AzNetworking::IConnection *invokingConnection, const NetEntityIdsForReset &resetIds) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
HandleEntityRpcMessages(AzNetworking::IConnection *invokingConnection, NetworkEntityRpcVector &rpcVector) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
HandleEntityUpdateMessage(AzNetworking::IConnection *invokingConnection, const AzNetworking::IPacketHeader &packetHeader, const NetworkEntityUpdateMessage &updateMessage) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
HasRemoteAuthority(const ConstNetworkEntityHandle &entityHandle) const (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
IsUpdateModeToServerClient() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
MigrateAllEntities() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
MigrateEntity(NetEntityId netEntityId) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
Mode enum name (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
RemoveReplicatorFromPendingSend(const EntityReplicator &entityReplicator) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SendUpdates() (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SetEntityActivationTimeSliceMs(AZ::TimeMs timeSliceMs) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SetEntityPendingRemovalMs(AZ::TimeMs entityPendingRemovalMs) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SetEntityRebasing(NetworkEntityHandle &entityHandle) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SetMaxRemoteEntitiesPendingCreationCount(uint32_t maxPendingEntities) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SetRemoteEntityDomain(AZStd::unique_ptr< IEntityDomain > entityDomain) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
SetReplicationWindow(AZStd::unique_ptr< IReplicationWindow > replicationWindow) (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |
~EntityReplicationManager()=default (defined in Multiplayer::EntityReplicationManager) | Multiplayer::EntityReplicationManager | |