Handles replication of relevant entities for one connection. More...
#include <EntityReplicationManager.h>
Public Types | |
| enum class | Mode { Invalid , LocalServerToRemoteClient , LocalServerToRemoteServer , LocalClientToRemoteServer } |
| using | EntityReplicatorMap = AZStd::map< NetEntityId, AZStd::unique_ptr< EntityReplicator > > |
Public Member Functions | |
| EntityReplicationManager (AzNetworking::IConnection &connection, AzNetworking::IConnectionListener &connectionListener, Mode mode) | |
| const HostId & | GetRemoteHostId () const |
| void | ActivatePendingEntities () |
| void | SendUpdates () |
| void | Clear (bool forMigration) |
| bool | SetEntityRebasing (NetworkEntityHandle &entityHandle) |
| void | MigrateAllEntities () |
| void | MigrateEntity (NetEntityId netEntityId) |
| bool | CanMigrateEntity (const ConstNetworkEntityHandle &entityHandle) const |
| bool | HasRemoteAuthority (const ConstNetworkEntityHandle &entityHandle) const |
| void | SetRemoteEntityDomain (AZStd::unique_ptr< IEntityDomain > entityDomain) |
| IEntityDomain * | GetRemoteEntityDomain () |
| void | SetReplicationWindow (AZStd::unique_ptr< IReplicationWindow > replicationWindow) |
| IReplicationWindow * | GetReplicationWindow () |
| void | GetEntityReplicatorIdList (AZStd::list< NetEntityId > &outList) |
| uint32_t | GetEntityReplicatorCount (NetEntityRole localNetworkRole) |
| void | AddDeferredRpcMessage (NetworkEntityRpcMessage &rpcMessage) |
| void | AddAutonomousEntityReplicatorCreatedHandler (AZ::Event< NetEntityId >::Handler &handler) |
| void | AddSendMigrateEntityEventHandler (SendMigrateEntityEvent::Handler &handler) |
| bool | HandleEntityMigration (AzNetworking::IConnection *invokingConnection, EntityMigrationMessage &message) |
| bool | HandleEntityDeleteMessage (EntityReplicator *entityReplicator, const AzNetworking::IPacketHeader &packetHeader, const NetworkEntityUpdateMessage &updateMessage) |
| bool | HandleEntityUpdateMessage (AzNetworking::IConnection *invokingConnection, const AzNetworking::IPacketHeader &packetHeader, const NetworkEntityUpdateMessage &updateMessage) |
| bool | HandleEntityRpcMessages (AzNetworking::IConnection *invokingConnection, NetworkEntityRpcVector &rpcVector) |
| bool | HandleEntityResetMessages (AzNetworking::IConnection *invokingConnection, const NetEntityIdsForReset &resetIds) |
| AZ::TimeMs | GetResendTimeoutTimeMs () const |
| void | SetMaxRemoteEntitiesPendingCreationCount (uint32_t maxPendingEntities) |
| void | SetEntityActivationTimeSliceMs (AZ::TimeMs timeSliceMs) |
| void | SetEntityPendingRemovalMs (AZ::TimeMs entityPendingRemovalMs) |
| AzNetworking::IConnection & | GetConnection () |
| AZ::TimeMs | GetFrameTimeMs () |
| void | AddReplicatorToPendingSend (const EntityReplicator &entityReplicator) |
| void | RemoveReplicatorFromPendingSend (const EntityReplicator &entityReplicator) |
| bool | IsUpdateModeToServerClient () |
Friends | |
| class | EntityReplicator |
Handles replication of relevant entities for one connection.