Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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IMultiplayerDebug provides access to multiplayer debug overlays. More...
#include <IMultiplayerDebug.h>
Public Member Functions | |
AZ_RTTI (IMultiplayerDebug, "{C5EB7F3A-E19F-4921-A604-C9BDC910123C}") | |
virtual void | ShowEntityBandwidthDebugOverlay ()=0 |
Enables printing of debug text over entities that have significant amount of traffic. | |
virtual void | HideEntityBandwidthDebugOverlay ()=0 |
Disables printing of debug text over entities that have significant amount of traffic. | |
virtual void | AddAuditEntry (const AuditCategory category, const ClientInputId inputId, const HostFrameId frameId, const AZStd::string &name, AZStd::vector< MultiplayerAuditingElement > &&entryDetails)=0 |
Adds a string based entry to the Multiplayer audit trail. | |
IMultiplayerDebug provides access to multiplayer debug overlays.