Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::IMultiplayerDebug Class Referenceabstract

IMultiplayerDebug provides access to multiplayer debug overlays. More...

#include <IMultiplayerDebug.h>

Public Member Functions

 AZ_RTTI (IMultiplayerDebug, "{C5EB7F3A-E19F-4921-A604-C9BDC910123C}")
 
virtual void ShowEntityBandwidthDebugOverlay ()=0
 Enables printing of debug text over entities that have significant amount of traffic.
 
virtual void HideEntityBandwidthDebugOverlay ()=0
 Disables printing of debug text over entities that have significant amount of traffic.
 
virtual void AddAuditEntry (const AuditCategory category, const ClientInputId inputId, const HostFrameId frameId, const AZStd::string &name, AZStd::vector< MultiplayerAuditingElement > &&entryDetails)=0
 Adds a string based entry to the Multiplayer audit trail.
 

Detailed Description

IMultiplayerDebug provides access to multiplayer debug overlays.


The documentation for this class was generated from the following file: