Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Multiplayer::MultiplayerDebugByteReporter.
Public Member Functions | |
void | ReportField (AZ::u32 index, const char *componentName, const char *fieldName, size_t byteSize) |
void | ReportFragmentEnd () |
void | Combine (const MultiplayerDebugEntityReporter &other) |
void | Reset () override |
const char * | GetEntityName () const |
void | SetEntityName (const char *entityName) |
AZStd::map< AZStd::string, MultiplayerDebugComponentReporter > & | GetComponentReports () |
Public Member Functions inherited from Multiplayer::MultiplayerDebugByteReporter | |
void | ReportBytes (size_t byteSize) |
void | AggregateBytes (size_t byteSize) |
void | ReportAggregateBytes () |
float | GetAverageBytes () const |
size_t | GetMaxBytes () const |
size_t | GetMinBytes () const |
size_t | GetTotalBytes () const |
float | GetKbitsPerSecond () |
void | Combine (const MultiplayerDebugByteReporter &other) |
size_t | GetTotalCount () const |