Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Multiplayer traffic live analysis tool via ImGui. More...
#include <MultiplayerDebugPerEntityReporter.h>
Public Member Functions | |
void | OnImGuiUpdate () |
main update loop | |
void | RecordEntitySerializeStart (AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char *entityName) |
Event handlers. | |
void | RecordComponentSerializeEnd (AzNetworking::SerializerMode mode, NetComponentId netComponentId) |
void | RecordEntitySerializeStop (AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char *entityName) |
void | RecordPropertySent (NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes) |
void | RecordPropertyReceived (NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes) |
void | RecordRpcSent (AZ::EntityId entityId, const char *entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes) |
void | RecordRpcReceived (AZ::EntityId entityId, const char *entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes) |
void | UpdateDebugOverlay () |
Draws bandwidth text over entities. | |
Multiplayer traffic live analysis tool via ImGui.