Open 3D Engine Multiplayer Gem API Reference  24.09
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Multiplayer::MultiplayerDebugPerEntityReporter Class Reference

Multiplayer traffic live analysis tool via ImGui. More...

#include <MultiplayerDebugPerEntityReporter.h>

Public Member Functions

void OnImGuiUpdate ()
 main update loop
 
void RecordEntitySerializeStart (AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char *entityName)
 Event handlers.
 
void RecordComponentSerializeEnd (AzNetworking::SerializerMode mode, NetComponentId netComponentId)
 
void RecordEntitySerializeStop (AzNetworking::SerializerMode mode, AZ::EntityId entityId, const char *entityName)
 
void RecordPropertySent (NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes)
 
void RecordPropertyReceived (NetComponentId netComponentId, PropertyIndex propertyId, uint32_t totalBytes)
 
void RecordRpcSent (AZ::EntityId entityId, const char *entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes)
 
void RecordRpcReceived (AZ::EntityId entityId, const char *entityName, NetComponentId netComponentId, RpcIndex rpcId, uint32_t totalBytes)
 
void UpdateDebugOverlay ()
 Draws bandwidth text over entities.
 

Detailed Description

Multiplayer traffic live analysis tool via ImGui.


The documentation for this class was generated from the following file: