Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Multiplayer::NetworkTime, including all inherited members.
AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
ClearRewoundEntities() override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs) override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
GetHostBlendFactor() const override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
GetHostFrameId() const override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
GetHostTimeMs() const override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
GetRewindingConnectionId() const override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
GetUnalteredHostFrameId() const override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
IncrementHostFrameId() override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
IsTimeRewound() const override | Multiplayer::NetworkTime | |
NetworkTime() (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
Reflect(AZ::ReflectContext *context) (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | static |
SyncEntitiesToRewindState(const AZ::Aabb &rewindVolume) override (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | |
~NetworkTime() (defined in Multiplayer::NetworkTime) | Multiplayer::NetworkTime | virtual |