Open 3D Engine Multiplayer Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::NetworkTime Member List

This is the complete list of members for Multiplayer::NetworkTime, including all inherited members.

AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
ClearRewoundEntities() override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
ForceSetTime(HostFrameId frameId, AZ::TimeMs timeMs) override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
GetHostBlendFactor() const override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
GetHostFrameId() const override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
GetHostTimeMs() const override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
GetRewindingConnectionId() const override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
GetUnalteredHostFrameId() const override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
IncrementHostFrameId() override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
IsTimeRewound() const overrideMultiplayer::NetworkTime
NetworkTime() (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
Reflect(AZ::ReflectContext *context) (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTimestatic
SyncEntitiesToRewindState(const AZ::Aabb &rewindVolume) override (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTime
~NetworkTime() (defined in Multiplayer::NetworkTime)Multiplayer::NetworkTimevirtual