Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Implementation of the INetworkTime interface. More...
#include <NetworkTime.h>
Inherits INetworkTimeRequestBus::Handler.
Public Member Functions | |
bool | IsTimeRewound () const override |
HostFrameId | GetHostFrameId () const override |
HostFrameId | GetUnalteredHostFrameId () const override |
void | IncrementHostFrameId () override |
AZ::TimeMs | GetHostTimeMs () const override |
float | GetHostBlendFactor () const override |
AzNetworking::ConnectionId | GetRewindingConnectionId () const override |
void | ForceSetTime (HostFrameId frameId, AZ::TimeMs timeMs) override |
void | AlterTime (HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId rewindConnectionId) override |
void | SyncEntitiesToRewindState (const AZ::Aabb &rewindVolume) override |
void | ClearRewoundEntities () override |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Implementation of the INetworkTime interface.
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override |
INetworkTime overrides.