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AZ::Event< AzNetworking::SerializerMode, AZ::EntityId, const char * > | m_entitySerializeStart |
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AZ::Event< AzNetworking::SerializerMode, NetComponentId > | m_componentSerializeEnd |
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AZ::Event< AzNetworking::SerializerMode, AZ::EntityId, const char * > | m_entitySerializeStop |
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AZ::Event< NetComponentId, PropertyIndex, uint32_t > | m_propertySent |
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AZ::Event< NetComponentId, PropertyIndex, uint32_t > | m_propertyReceived |
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AZ::Event< AZ::EntityId, const char *, NetComponentId, RpcIndex, uint32_t > | m_rpcSent |
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AZ::Event< AZ::EntityId, const char *, NetComponentId, RpcIndex, uint32_t > | m_rpcReceived |
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The documentation for this struct was generated from the following file:
- Gems/Multiplayer/Code/Include/Multiplayer/MultiplayerStats.h