Open 3D Engine Multiplayer Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Multiplayer::PlayerConnectionConfig Struct Reference

#include <ISessionHandlingRequests.h>

Public Attributes

uint32_t m_playerConnectionId = 0
 A unique identifier for player connection.
 
AZStd::string m_playerSessionId
 A unique identifier for registered player in session.
 

Detailed Description

SessionConnectionConfig The properties for handling player connect/disconnect


The documentation for this struct was generated from the following file: