Open 3D Engine Multiplayer Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Structure for identifying a specific entity within a spawnable. More...
#include <MultiplayerTypes.h>
Public Member Functions | |
AZ_TYPE_INFO (PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}") | |
PrefabEntityId (AZ::Name name, uint32_t entityOffset=AllIndices) | |
bool | operator== (const PrefabEntityId &rhs) const |
bool | operator!= (const PrefabEntityId &rhs) const |
bool | Serialize (AzNetworking::ISerializer &serializer) |
AZ_TYPE_INFO (PrefabEntityId, "{EFD37465-CCAC-4E87-A825-41B4010A2C75}") | |
PrefabEntityId (AZ::Name name, uint32_t entityOffset=AllIndices) | |
bool | operator== (const PrefabEntityId &rhs) const |
bool | operator!= (const PrefabEntityId &rhs) const |
bool | Serialize (AzNetworking::ISerializer &serializer) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
AZ::Name | m_prefabName |
uint32_t | m_entityOffset = AllIndices |
Static Public Attributes | |
static constexpr uint32_t | AllIndices = AZStd::numeric_limits<uint32_t>::max() |
Structure for identifying a specific entity within a spawnable.