Class for in-editor Cloth Component. More...
#include <EditorClothComponent.h>
Inherits AzToolsFramework::Components::EditorComponentBase, and AZ::Render::MeshComponentNotificationBus::Handler.
Public Member Functions | |
| AZ_EDITOR_COMPONENT (EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase) | |
| const MeshNodeList & | GetMeshNodeList () const |
| const AZStd::unordered_set< AZStd::string > & | GetMeshNodesWithBackstopData () const |
| void | BuildGameEntity (AZ::Entity *gameEntity) override |
| void | Activate () override |
| void | Deactivate () override |
| void | OnModelReady (const AZ::Data::Asset< AZ::RPI::ModelAsset > &modelAsset, const AZ::Data::Instance< AZ::RPI::Model > &model) override |
| void | OnModelPreDestroy () override |
Class for in-editor Cloth Component.