Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
OpenParticle::ParticleAssetHandler Class Reference

Inherits OpenParticle::AssetHandler< ParticleAsset >.

Public Member Functions

 AZ_RTTI (ParticleAssetHandler, "{C6ED598C-D838-4134-89E0-96804EF7A326}", Base)
 
AZ::Data::AssetHandler::LoadResult LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override
 
- Public Member Functions inherited from OpenParticle::AssetHandler< ParticleAsset >
AZ::Data::AssetHandler::LoadResult LoadAssetData (const AZ::Data::Asset< AZ::Data::AssetData > &asset, AZStd::shared_ptr< AZ::Data::AssetDataStream > stream, const AZ::Data::AssetFilterCB &assetLoadFilterCB) override
 

The documentation for this class was generated from the following file: