Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
OpenParticle::ParticleComponentConfig Class Referencefinal

Inherits AZ::ComponentConfig.

Public Member Functions

 AZ_RTTI (OpenParticle::ParticleComponentConfig, "{8a0f1f42-a04c-4fd1-a7a9-9221078b5410}", AZ::ComponentConfig)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Data::Asset< ParticleAssetm_particleAsset = { AZ::Data::AssetLoadBehavior::QueueLoad }
 
bool m_enable = true
 
bool m_followActiveCamera = false
 
bool m_autoPlay = true
 
bool m_inParticleEditor = false
 

The documentation for this class was generated from the following file: