Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
OpenParticle::Bounce Struct Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (Bounce, AZ::SystemAllocator, 0)
 

Public Attributes

float restitution = 1.f
 
float randomizeNormal = 0.f
 

The documentation for this struct was generated from the following file: