Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
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OpenParticle::CollisionRadius Struct Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (CollisionRadius, AZ::SystemAllocator, 0)
 
AZ::Crc32 RadiusVisibility () const
 

Public Attributes

SimuCore::ParticleCore::RadiusCalculationType type = SimuCore::ParticleCore::RadiusCalculationType::SPRITE
 
SimuCore::ParticleCore::RadiusCalculationMethod method = SimuCore::ParticleCore::RadiusCalculationMethod::BOUNDS
 
float radius = 1.f
 
float radiusScale = 1.f
 

The documentation for this struct was generated from the following file: