Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
OpenParticle::Random Struct Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (Random, AZ::SystemAllocator, 0)
 

Public Attributes

float min = 0.0f
 
float max = 0.0f
 
RandomTickMode tickMode = RandomTickMode::ONCE
 

The documentation for this struct was generated from the following file: