Open 3D Engine OpenParticleSystem Gem API Reference 26.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
OpenParticle::SingleBurst Struct Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (SingleBurst, AZ::SystemAllocator, 0)
 

Public Attributes

float time = 0.f
 
AZ::u32 count = 0
 
int minCount = -1
 

The documentation for this struct was generated from the following file: