Open 3D Engine PhysX Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Optimization.h>
Inherited by PhysX::JointLimitOptimizer::D6JointLimitFitter.
Public Member Functions | |
AZ::Outcome< double, FunctionOutcome > | Execute (const AZStd::vector< double > &x) const |
Used internally by solver routines to perform function evaluations. | |
virtual AZ::u32 | GetDimension () const =0 |
Protected Member Functions | |
virtual AZ::Outcome< double, FunctionOutcome > | ExecuteImpl (const AZStd::vector< double > &x) const =0 |
Class used to represent functions to be optimized. To set up a particular function for optimization, derive from this class and override the GetDimension and ExecuteImpl methods.
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protectedpure virtual |
The actual implementation of the function evaluation. This should be overridden with the implementation for the particular function it is desired to optimize.
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pure virtual |
The number of parameters the function takes. For example, the function f(x, y) = x * y takes 2 parameters.