Open 3D Engine PhysX Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
PhysX::AssetDataStreamWrapper Class Reference

#include <StreamWrapper.h>

Inherits physx::PxInputStream.

Public Member Functions

 AssetDataStreamWrapper (AZStd::shared_ptr< AZ::Data::AssetDataStream > stream)
 
uint32_t read (void *dest, uint32_t count) override
 

Detailed Description

Wraps an AZ AssetDataStream read-only stream with the physx interface. This is used to prevent copying of data when going from physx streams to az streams.


The documentation for this class was generated from the following file: